I'm Lee Perry, a solo developer. I'm best known for my decade as Lead Designer at Epic games.
My previous projects include Gears of War 1-3, Fortnite, UT, and more. Prior to Epic, I was a technical artist at Squaresoft during the FF7 years. I was also an Art Director and Lead Level Designer at ION Storm Dallas. I have also shipped several mobile projects (all worldwide features in the Apple app store) as founder of BitMonster games.
Currently I live in Puerto Vallarta, Mexico while making cool little VR projects!
I have been working on JetSuit solo for the last 3 years, including art, code, sounds, design, etc... but as this project draws to a close, I'm interested in working with a coder who isn't intimidated by the final stages of production. In short, I need a partner to help me ship this puppy.
Specifically, I'm looking to hire a programmer with experience shipping a VR project, in Unity, in C#, for the Quest 2 and Quest 3 platform. Ideally you will have done something of that nature in the past.
Optimization and performance is really a large part of the requirements for the project, so knowledge in that area is particularly important.
(This is fully remote work)
* Unity Experience - Using C#, ability to implement a few simple features, such as leaderboards, as well as actually shipping a project (handholding through certification, working with store assets, etc).
* Optimization Knowledge - with standalone VR devices being such challenging technical targets, having prior experience with the Unity engine on Quest, Quest 2, or Quest 3 platforms is critical.
* Initiative - the ability to take components of the game and "own them" through to shipping the project (as well as ideally not needing a great deal of micro management).
If interested, shoot me an email at LeePerryYo (at) Gmail, and let's see if we can make it happen.
Thanks!
Lee Perry
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